void FBfServerlessModule::LoadFunction(TFunc& FuncPtrOut, const TCHAR* FuncName)
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const monitorBufferHealth = () = {。爱思助手下载最新版本对此有专业解读
}BfServerless::ProcessHttpRequestFunc FBfServerlessModule::DllProcessHttpRequest = nullptr;LoadFunction(DllProcessHttpRequest, TEXT("ProcessHttpRequest"));Unreal has no additional information about the loaded functions, only a raw function pointer. As such, it is critical that the corresponding C# and C++ structs are exactly aligned. If they are not perfectly byte-for-byte compatible, we will have problems.