Based on the relative timelines of these efforts, this meant we needed to continue to add new functionality to internal builds of the live-service game to meet certain publisher milestone requirements despite the fact that when these features would ultimately get released to the player it would be in the offline game. As a result, we needed to continue to build out and deploy new backend functionality in our internal development environments that would never actually need to be deployed to live player-facing production environments.
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Hegseth added that the Pentagon’s six-month phaseout period will allow for “a seamless transition to a better and more patriotic service.”
"It will just take the anxiousness away from every storm, every winter - even when it rains the anxiety levels are through the roof," she said.