Tactile Combat: Weapons are juicy and responsive. Melee weapons have weight and impact to them while customizable range weapons, guns and explosives (why would Wouter add grenades to a “Builder’s Update”!?) cause procedural voxel damage. Just like the world, enemies exhibit voxel-based damage modeling. The result is like Soldier of Fortune’s visceral damage system.
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Mongo wins with 1.016x (1.6%) higher throughput, latency lower 1.35x by mean and 1.002x (barely anything) by 99th percentile,详情可参考91视频